For those of you who know me, they will know that I am using Internet Explorer 9 64 bit as a primary browser. My reasons are very simple, I want something fast, has robust developer tools, and good crash management. If my options were limited to IE 32 bit, I could promise you that I would not use Internet Explorer as a primary browser, despite having arguably the best developer tools (which oddly enough come built into the browser, unlike Firefox which requires you to install Firebug). After using it as a primary browser for a few months, I’ve noticed how much different the web looks from the perspective of an IE user. Websites had bugs, some code had breaking errors (that other browsers tend to ignore) and some sites simply refused to let you in if you used IE (regardless of the version). I’ve had a few sites tell me to switch browsers for no clear reason. Oddly enough, as a user of IE9, I love it, but as a developer who wants to build using the latest tools, that is simply not possible… unless of course I used IE10.
When developing in HTML5, I did not build a game, as most people expect HTML5 to be used for. Instead, I used it to build tools and manage data. Based on my earlier posts, you will see that this has been no small test, with more than 200k lines of code from the start. Today, it stands at 165k lines of code (yes, we are refactoring). HTML5 is supposed to have more tools and capabilities with handling forms and have new events that would hopefully cut down on the need of observers in a page. Beyond that, I was mainly looked forward to HTML5 for the ability to embed multimedia into pages; like music, videos, articles and figures.